pom poku logo

The name “Pom Poku” comes from the search for a sound that evokes the beating of a heart. The game's objective is to offer hearts to the ancient gods, to receive their blessings and keep the universe beating. 

Pom Poku freely interprets prehispanic art and culture, a lot of inspiration was taken from the Huey Tzompantli stele and prehispanic cosmogony.

Pom Poku is a fast-paced tile-matching puzzle game inspired by Panel de Pon / Tetris Attack and Super Crane Bug.

Clear matching tiles before the board fills up. Use different tools to interact with the board.  Swap adjacent tiles, spin 2×2 blocks, toss tiles to random columns, slide entire rows, exchange any two tiles, or merge duplicates into super-tiles!

Every match triggers gravity and chain reactions. Combo and chain multipliers boost your score. As you clear rows, you level up and the difficulty ramps up. When the board overflows, it's game over.

This game has a tool system that changes the way the cursor behaves in the grid and supports different modes of playing.

Controllers:

Keyboard
- Move cursor: WASD/ARROWS
- Use Current Tool: Z/X 
- Pause: ESC
- Accelerate Game : hold left/right or up/down 

Controller
- Move cursor: d-pad / stick 
- Use Current Tool: X/B L/R (xbox)
- Pause: Pause
- Accelerate Game : hold left/right or up/down 

Features:

- Different modes to experience the game as you want 
- Combo & chain scoring system
- Tools System: Swap, Spin, Toss, Slide, Exchange, Merge
- Rising rows with increasing speed
- Merge tiles that multiply match value
- Endless survival mode
- Can be played with controller

Modes:

Auto-Tool: The tool cycles automatically when the turn counter runs out. Each tool has a limited number of uses before the game swaps to a random new one. 

Switch Tool: The player keeps the same tool indefinitely and manually changes it with Shift whenever they want. No turn counter, no auto-switch.

Single Tool: Choose one tool before starting (Swap, Spin, Slide, or Exchange) and play the entire game with only that tool. No tool switching at all. Each tool has its own separate high score tracking.

Every mode has its own save.

Credits:

Art: Ray from space
Dev & Design: Fáyer
SFX: Rich Cervantes
Music: Arcella Sound

Special Thanks:

To all our friends, family, and the amazing communities (Indi-Es, Arts Friends, Cacasa, !ScoreVG, Migajeando, jwaaaap and more) who tested early versions and provided invaluable feedback. 

Latest update: 260520-1709


Published 11 hours ago
StatusPrototype
PlatformsHTML5
Release date 11 hours ago
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorFáyer🔥
GenrePuzzle
Made withGodot
Tags2D, action-puzzle, panel-de-pon, tetris-attack
Average sessionA few minutes
InputsKeyboard, Gamepad (any)
ContentNo generative AI was used

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