Bumpsters
Inpsired by snakesandrews' #HorseRaceTests, we designed a roguelike game that uses that idea as a combat system for an autobattler. If you are not familiar with that, maybe pachinko beyblade pokémon roguelite autobattler makes more sense? Anyway, play it and you'll see what we mean.
The loop is easy, you start with 50 coins and a shop in which you can buy bumpsters, add quirks or upgrade stats. Then you let them fight! A fight is 3 to 5 rounds of battles with other bumpsters, they mostly bounce around and hit each other until only one team survives. If you win more than lose, you advance to the next fight! But before, you get 10 coins per win and a chance to upgrade stuff in the shop
The game finishes when you win the 6th fight. There's also a "BumpsterDex" that registers every time you buy or defeat a bumpster in it, try to find them all!
FIGHT: Bumpsters damage each other when they bump if they are "enemies" (from a different team).
QUIRKS are the characters skills and they make them do different stuff, be sure to check their descriptions to see all the variations.
STATS
HP - The amount of hits a bumpster can handle
STR - The damage it does when it bumps
SPD - How fast it goes, also if one is faster it has a chance to dodge the damage
To get more info about anything, try hovering on it.
Made by Abe & Fáyer
Art by Fenomeno
Code by Fáyer
Music by Hugo
SFX by Rich
Comments
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next round button (i think only the first) after a loss does nothing for me, reacts to clicks but is inert
and this one happened somehow